You can do this by clicking on the NPC with the console open - after doing so, its reference ID will appear in brackets above. You'll first need to find out the reference ID of the NPC you want to teleport to. Teleporting your character to an NPC is done with the same command as above (the MoveTo command) - we just swap the arguments around. Creating a settlement in Fallout 4 can be overwhelming at first, but once you get down the basics, youll have settlements sprouting up all over the Commonwealth.To get a better understanding of. Let's say the reference ID of the NPC you want to teleport to your character is ff0030b2 - you would prefix the moveto command with that reference ID, followed by a dot, like so:Īll you'd have to do to teleport an NPC with a difference reference ID to your character is change "ff0030b2" to your desired NPC's reference ID. The reference ID of an NPC is the bit of text that pops up in brackets when you select it as a target. Hopefully modders will begin to fix these issues soon. That way, you can swap companions even if the settlement has reached it's limit. It's best if you just build one for him in a place that you'll remember. For Dogmeat specifically, check inside or near any doghouses in the settlement. If the NPC isn't in your view (meaining you can't click it), you'll need to know the reference ID of the NPC. You can still dismiss a companion to the last settlement they where recruited from, as long as you cancel out of the menu rather than choosing a spot. For most cases, just running about and checking the common areas of the settlement will turn up your missing companion. To teleport an NPC to your character that is on your screen, all you need to do is click the NPC to select it as a target (whilst the console is open) and then execute the following command:
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